Thursday, 26 May 2011

More Development of the stop motion



Here I made sure the camera was in focus and I also added a filter over the images to give a more design orientated aesthetic like Shanshan suggested. Also we used a bit of white blue tack so that Josie knew where to put down the apple each time, which is what Tash suggested.

Revised Description


I made a few changes after I got my feed back from Tash and Shanshan

Int apple = whole apple;
While(apple = exists){
Take (a bite);
apple – one bite;
}


Josie is dressed like an art critic to convey the analyst nature of the computer, the space within the frame is the code and the apple is the main focus representing the data that the loop will affect. As she walks into the frame this signifies the computer running through the set up stages of the code. Josie comes to the part where the loop is written, thus analyses it by picking up the apple and determining whether or not it exists (the ‘while’ statement). Her smiling signifies the conformation that the statement works and carries on through the rest of the commands of eating the apple, reducing it by one bite. When she stands and walks around within the frame she is showing the computer is running through the rest of the code. All of this is repeated again and again because the computer runs over the code again and again; the only thing changing is the size of the apple as a result of what the loop is doing. Finally at the end of the clip Josie goes to assess the apple but it no longer exists, thus frowns because she cannot run through the rest of the loop. Similar to the beginning she walks out of the frame, but in the opposite direction to show the computer exiting the loop. All of this is supported by the music in the background, which is repetitive daytime music to emphasize the repetitive nature of a loop and the everyday action of eating an apple.

Wednesday, 25 May 2011

The Impact of Tone


Half from Alex Bohs on Vimeo.

This an interesting example showing how slight changes in tone can effect how the environment looks to the viewer. This is the kind of thing Shanshan suggested, so it will be an interesting idea to play around with in my final clip.

The Viewer's Opinions

To make sure I'm on the right track with my stop motion becoming an exhibition piece, I got two people to view my latest stop motion and my draft description individually, then tell me what they thought I was describing and how well or not I have produced this as an exhibition piece. The first person was my friend Tash who didn't know anything about coding or my project. The second was Shanshan who is pretty much an expert on coding from both a design and a computer science perspective. This was their feedback:

Tash: She fully understood the metaphor and how I was conveying it through the medium of a stop motion and found Josie's facial expressions quite humors. Though she didn't like how the apple wasn't always put back in the same spot because she saw the loop as always being in the same place in a list of code, she felt it is necessary to include this idea in the visuals. Her suggestion was to mark a point, that Josie could see but we couldn't, so that she knew she was putting it back in the same spot. In regards to the way I wrote my description, Tash thought it was a bit "jumpy", meaning that it would be nicer to read if each sentence flowed onto the next better.

Shanshan: Of course she fully understood my metaphor and stop motion, she thought it was actually quite interesting to watch even though the action is quite repetitive. She really liked how I had thought about the way Josie dressed and those type of small details. Her suggestions for improvement were to enhance the aesthetics saying "we are not film students, we are design students". She thought it might be quite nice to include some post production on the images by maybe even giving it a tone or playing with the contrast and brightness or something simple like that, so it is no longer just a series of plain photographs. After reading the description she thought that it was unnecessary to highlight the details of the setting at the beginning of the description, because for her the stop motion starts when Josie walks in. She suggested that I still include these details but maybe put them towards the end of the description, so for those who just want to quickly find out whats happening they can get the idea within the first half of the description and others who are more patient can read the whole thing. Over all she was really impressed at how effectively I explained the term of loops, and thought the music was very well suited and justifiable in the clip.    

Tuesday, 24 May 2011

More Development



I put a lot more detailed thought into this shoot, including what clothes Josie was wearing, the framing of the images and every action made. However, I did not realize that my images were out of focus, so looks like I'll have to do another shoot to make it better. The music here I think suits the stop motion more than in my previous development because of it mundane and repetitive nature, similar to eating an apple. Chloe was unable to do another shoot due to her own commitments, thankfully Josie was happy to help.

This is some pseudo code I came up with to help explain the application:


Int apple = whole apple;
While(apple = exists){
Take (a bite);
Apple – one bite;
}

Draft of description:

At the beginning of the clip it has an apple already sitting on the table in low lighting, this shows the sketch existing, but not open, and that the main part of the code, as well as the clip, is the apple. As the lights turn on this represents someone opening the sketch, though also serves as a good introduction to the clip. Josie then walks into the frame to show the computer running through the set up stages of the code. She is dressed like an art critic to represent the computer as the analyzer of the code, she picks up the apple and assess whether or not the apple exists (the ‘while’ statement). When she confirms the while statement works she smiles, from here she runs through the rest of the commands of taking a bite of the apple, it then reduces the apple by one bite. Josie then stands up and walks around to show the computer running through the rest of the code. The action is repeated again and again to show the computer running over the whole code again and again, the only thing that is changing is the size of the apple because of what the loop is doing. At the end of the clip Josie goes to assess the apple but it no longer exists, so she frowns showing that she cannot run through the loop, then gets up and walks off to represent the apple exiting the loop. The music in the background is repetitive day time music to emphasize the repetitive nature of a loop and  the everyday action of eating an apple.  

Sunday, 22 May 2011

Stop Motion Development


The framing is a bit off here, I was trying to emphasize the apple as the main focus. I plan to re-shoot to get a more well balanced set of photos and get Chloe to be more eccentric in her actions.

Friday, 20 May 2011

Continuing to Develop Ideas

After talking to Ben about my ideas of incorporating toys into my stop motion, he suggested that I make sure there is a strong emphasis on the metaphor of taking bites out of an apple. So I thought the toys may not be the best idea as they will probably make the metaphor quite confusing or detract from the main idea.
Ben then suggested that I should probably make the action of eating an apple more exaggerated or eccentric. This idea made me think of this video clip:




One of the key elements that makes this video entertaining is the way the characters move with exaggerated actions like an old film. This technique would fit perfectly into my stop motion.

Developing Ideas For a More Interesting Stop Motion

I found these two stop motions quite quirky and thought it would be reasonably simple to incorporate a similar effect, using inanimate object or toys, into my stop motion.

  


Saturday, 14 May 2011

Three Ideas with time management and cost/equipment plans

I am going to carry on with my first idea using the apples because i think its an effective metaphor and the idea of making a stop motion has the least amount of cost behind it. My challenge would be making the stop motion effective and interesting to watch.

Possible ways to Convey Metaphors

Artist Precedents for ways to convey metaphors


Billy Apple "2 minutes 33 seconds"

Billy Apple "Cut"


Eadweard Muybridge "Galloping Horse"
1878

Monday, 9 May 2011

Application Comparison on Loops

Chosen Term

I initially thought I would to choose variables for my term because I could already think of ideas for my exhibition. However, I decided I probably wouldn't gain much when investigating variables that I didn't already know. This led me to think about how variables are used, though there are numerous different ways the first thing I thought of was loops. This is a term I already know the basis of but there is still a lot I need to find out. Also when Ben said in the tutorial that loops are mainly about while and for statements, it gave me a sense of direction and clarity on what to focus on. The challenge will be finding away to express loops through a metaphor.

Project 3, Brainstorms



Sunday, 1 May 2011

Project 2, Transform Final


For my final development I made the interaction more user friendly. Instead of one spot that lights up the page when the mouse moves over it there are now three. Each spot has a different sound and colour combination. I also made it more obvious where the mouse is on the page so that the user has a better idea of what they are doing. However, it is still a bit of a challenge to figure out how the application works so that it holds the users interest.

- you need to click on the sketch to start the interaction, after, it is simply just moving the mouse around the sketch to get the sounds to play



The over all aim of my sketch is to use the idea of water falling down, and turn it into something abstract that combines mouse interaction, sounds and visuals while conveying some form of transformation. The bold piano notes are emphasized by the dark blue lines  and the location of the mouse is represented by a very subtle black circle, so that it doesn't detract from the visuals and makes it interesting as it is not completely obvious how the sketch works. The red-purple colour that the lines light up to contrast and complement the dark blue, as well as change intensity depending on where the mouse is on the page, adding to the aesthetics. The over all sound and visual relationship is in accordance to where the mouse is on the sketch, the aim being to find the different sound combinations and where to move the mouse in order to light up the whole sketch.  

Friday, 29 April 2011

Continuing to Develop


I've been adjusting the visuals to get a more refined look. The sketch appears less cluttered with the lines being thicker and wider apart, adding an overall more bold and impacting effect which suits what is happening with the interaction as the lines light up. I have also adjusted the colours to a more darker blue and reddy-purple when it lights up, these are still contrasting colours but work better together than the orange-red as well as give a stronger sense of depth to the over all aesthetics.

-You have to click to get the sound to work (a technical difficulty still to overcome).

Thursday, 14 April 2011

Transformation


I managed to take a screen shot of my sketch playing the sound. You can see the cursor is the black circle and the orange lines mean a sound is playing.

Tuesday, 12 April 2011

Thought Process

I have found through out this project so far, that by writing down my problems and ideas as I went along really helped me stay on track to achieve my short term goals, without being overwhelmed. Also going back over the problems I have incurred already helped me to think of solutions to new problems. Along with this I also began to think of new ideas of how to make my code more interesting. This is my thought process so far:

x = problem
o = idea
() = solution

o I want to create a series of downward moving lines, each line is to move at a random length between 0-5 and once at the bottom restart.

(Using the "functions_loops" and the "motion_if_else_random" tutorials I managed to form a bit of a code)

x When I take away the while function I can get one line doing what I want but I need a series. Is there and alternative to while? In reference it explains how while will lock up you code if used incorrectly - how do i use it correctly in my code?

(Through watching the YouTube clips I discovered that using a for statement allowed me to achieve a series of (jerky) downward moving lines, I played around with it to see the different effects I could make)

x The loop that is meant to make my lines re-start their movement doesn't appear to be working. Also I just want my lines to move downwards, not upwards too.

(Here Ben showed me how to use arrays and a background element in draw to give the appearance that my lines were starting again, which also made my lines move smoothly. Also after playing around with the code I found that short lines looked better than long ones using this technique, creating the raindrop effect)


x To get the raindrops effect, void draw() has to have a background. The problem is that it means when I try to add interactive circles they get drawn over as well or don't even show up depending on where the is function in my code. When I remove the background element I don't get the rain drop effect the same.

x My sound won't play because it can not find the files even when I create a data file like it says in the tutorial.

o What I want is for when the ellipse has been covered in the lines it plays the sound. OR The sound keeps repeating itself until the ellipse is covered. OR When the droplets hit the ellipse they play the sound.

(Ben suggested here that I should try adding a very transparent black rectangle that fills the page and also gets written over again, purely as an aesthetic to give a fading effect, though by doing this my interaction worked as well. Also here I was talking to my classmates and they said they for some reason sounds that are made from the bfxr website don't seem to work, and that I should use GarageBand on my Mac to generate my sounds. After making these sounds I was able to play them through processing)


o I have created four similar sounds. I want my page to be divided up into four (invisibly) so that when an ellipse is drawn in a certain area of the window, it plays that particular sound. From there the sound keeps repeating itself every time a raindrop hits it, but maybe for only a limited time (e.g 3 secs) then the ellipse disappears.

x Somehow I need to create an if statement that says when the position of the line hits the position of the ellipse it plays the sound. I know where the position of the ellipse is (mouseX,mouseY) and its size (50,20), along with knowing where the line is (yCoord[i] = i + 1?) though this I am unsure of. From here I should be able to work out when the line hits the ellipse and get it to play. - Can you have more than two parts of an expression in the if statement? (e.g if (mouseX<40){song1.loop(0);} convert to if (mouseX&mouseY<40){song1.loop(0);})

(While playing around with the if statements I've managed to get sound to play according to where the mouse is on the screen (though it sounds horrible in some parts). From here I changed the mouse interaction so that you do not have to press the mouse to get an interaction. This makes the visuals look better linked to the sound. I also added noCursor(); to my code which I thought added to the aesthetics)

o I want to leave the changes I have so that somehow, hopefully, when I figure out how to attach the sound in the way I want to, you will be able to play with how fast and how slow you move the mouse to get different sound combinations.

x Need to figure out how to upload open processing. I can see that my files are huge but I've condensed them as much as I can.

(My friend I worked out that we can combine i*space and yCoord[i] with the mouse coordinates in an if statement and no errors occur by typing if(mouseX==i*space&&mouseY==yCoord[i]) {song3.loop(0);})


x Though no errors occurred using this if statement the sound did not play either. We knew this was happening because the statement was too exact to occur, and we needed a dist() statement. - How do you combine the dist() statement with the if statement?

(After playing around with putting the dist() statement in different parts of the code for awhile, it worked out that it can be put right into the if statement itself. Now the sound was kind of playing when the line hit the mouse position)

o One sound playing is not very interesting so somehow we could add more to make the composition more complex.

(Because I had already been experimenting with the sound only playing in different parts of the screen when you moved your mouse into that area, we combined it into the dist()statement to be able to get different sounds in different areas)

x Visually the shape of the ellipse does not fit in with the surrounding moving lines (Ben suggested I change this aspect), and the sound interaction also does not fit well I believe.

o A cool effect would be making the lines change colour somehow when the sound played.

(By adding an extra variable called int coltone and putting it into the if statements that played the sound as well as changing the value slightly under the different statements, along with adding and subtracting the values that controlled the colour of the lines, we ended up getting the lines to turn an orangey-red when the sound plays (the particular colour is high contrasting to the blue, thats why we chose it). Consequently a cool effect occurred where the lines looked more like a series of droplets, the overall effect fitted well with the idea of transformation as the visuals transform when the the sound plays which is initiated by the mouse interaction. To almost finish the sketch off and to make it more interesting, we changed the grey ellipse to more of a large circle shape and made it a very transparent black so you can only just see it (though some people can't). The effect this had made it harder to judge where the mouse is and what you were doing, thus you have to experiment to understand the sketch)


x Still trying to figure out how to upload the file onto Open Processing.

Monday, 11 April 2011

Project 2, Developing Movement and Interaction



Going back a step, Ben showed me this fading trick by simply adding a transparent rectangle that fills the page. This allowed me to get a nice waterfall effect like I originally planned. Though it will be interesting to see how this effect will fit into my idea of droplets falling on the ellipse, which may be better suited to the development before as it is more petit like raindrops, however not as visually interesting as the waterfall effect. The interaction is simple, by clicking a grey ellipse forms (this is meant to represent a pebble or small stone). I plan to develop the sound interaction so that you get the impression that when the water hits the pebble it makes a tinkling sound. There is already meant to be a piano key sound when you click which is purely just experimental, but for some reason it wouldn't load onto open processing?

Thursday, 7 April 2011

Project 2, First Stage Of Creating Motion


I first tried this with a series of lines to make it look like a waterfall, like I had planned in my concepts, but after playing around with the code I found that small lines looked a lot better almost like rain. So still staying on the idea of water in nature just in a different setting. I chose to use the typical colour blue to represent the droplets because it makes logical sense, and the black background really makes the droplets stand out with the bold contrast.

Wednesday, 6 April 2011

Some Really Helpful Tutorials









There are 11 "Processing 101" Tutorials on YouTube all of which I went over, but I found these ones the most useful. In particular I found that even though the final product had nothing to do with what I was trying to achieve in my own sketch, there were lots of little techniques he explains that I was able to apply to my own sketch. The ability to pause and rewind was also a key factor I found when it came to fully understanding each step. I even began to discover that I learn best myself by going over step by step of making someone else's code and picking up tricks they use, rather than sitting down with a code and trying to fill in the gaps.

Tuesday, 5 April 2011

Some Motion Experiments From The Last Tutorial


Both of these sketches are adaptations from Jim Bumgardner's "Heaven 777". What really interested me about his original sketch was the way he clearly conveyed this complex idea of transformation so beautifully with only three lines of code! I played around with it for awhile to see how i could manipulate the effects by also doing simple things like adding lines and some colour.





Wednesday, 30 March 2011

Project 2, Storyboard Concepts


In my first project I found that the aspects of what looked best in my designs were things I discovered unintentionally. So for all of my concepts, my approach is not to necessarily produce exactly what I have drawn as an end product, but to use them as guides and discover other cool effects along the way.   

For my first concept I thought about the idea of a waterfall which lead me to think about the sounds, not of waterfalls in particular, but of the sounds of nature because I believe they are the most beautiful. Therefore my goals for this concept would be to create a representation of beauty in nature through an interactive sound sketch. 

Concept 2 is mainly formed around compositions of sound through a means of customizing different aspects of sound and playing them together as a piece. My goal for this sketch is to create a very simple 'tool' or 'program' were the viewer can make their own compositions.

This concept is based on the idea of limited control and random effects. My goals are to create interesting sound combinations with only some control by the viewer, playing on the idea of incidental brilliance. Also by having the option of being able to change the colour scheme, the viewer is able to make better connections with the visuals and sounds, because some people tend to see and hear things differently to others.   


This final concept came from the idea of lights emerging from darkness. My goals are to take the different ways of interaction to create interesting visuals and sound effects through the use of lights as well as toying with some ways of how instruments are played (strumming).

At this stage I am quite drawn to my first concept as a means of carrying on with and developing into my final design, because I already have some ideas on how to start the code and also the idea of working with visuals and sounds of nature appeals to me a lot. However, at the interim for project one I planned on developing one of my concepts, though after the feedback I received I had changed my mind and went with another concept. So I am open to change after I here the feedback from the interim. 

Interactive Research on Open Processing


I really liked the way this sketch is constantly moving and transforming with the different colours which reminded me of flowing water. This inspired the idea of using a waterfall effect for my next project.



What appealed to me in this sketch was the effect the lights had visually of emerging out of the darkness,   inspiring me to incorporate some sort of lights into my next project. However, I did not like the FM frequency sounds and it almost completely turned me off the sketch, also I didn't think the sound fit well with visuals.



The appealing aspect of this sketch was being able to press play, after configuring the different sounds, and hearing the composition you made. Though the different sounds are pretty limited so the compositions start to sound the same the more you play with it.

 

I really liked the colours in this sketch and how effective the multiple lines became, in particular I liked how by holding the click the image grew. Though this sketch has no sound I instantly thought of different ways to develop the sketch to incorporate sound.



With this sketch I did not find it very user friendly at first, though what really appealed to me was the way you could change the colour scheme to your own personal preference. It came across as allowing the viewer to have more of their own input in the design. When it comes to incorporating sound into the design, the viewer would be able to adjust the visuals to what they think best suits the sound, making the sketch more effective.

Sunday, 27 March 2011

Transformation Investigation

Dictionary
transformation |ˌtransfərˈmā sh ən|nounthorough or dramatic change in form or appearance its landscape hasundergone a radical transformation.• metamorphosis during the life cycle of an animal.• Physics the induced or spontaneous change of one element into another by a nuclear process.• Mathematics Logic a process by which one figure, expression, or function is converted into another that is equivalent in some important respect but is differently expressed or represented.• Linguistics a process by which an element in the underlying deep structure of a sentence is converted to an element in the surface structure.• Biology the genetic alteration of a cell by introduction of extraneous DNA, esp. by a plasmid.• Biology the heritable modification of a cell from its normal state to a malignant state.ORIGIN late Middle English : from Old Frenchor from late Latintransformatio(n-), from the verb transformare (see transform ).Thesaurus transformationnounthe transformation of the sales department has been dramaticchange,alterationmutationconversionmetamorphosistransfiguration,transmutationsea changerevolutionoverhaulremodelingreshapingredoingreconstructionrebuildingreorganizationrearrangementreworkingrenewalrevampremakingremakeinformal transmogrificationmorphing.
transformation.jpg
http://www.spiritualhealing-now.com/image-files/transformation.jpg

Transformation.JPG.jpg
http://upload.wikimedia.org/wikipedia/commons/4/44/Transformation.JPG

koi-klub-transformation-sculpture-2.jpg
http://hypebeast.com/image/2008/01/koi-klub-transformation-sculpture-2.jpg

wallpaper-digital-art-fractal-cosmic-transformation-apophysis.jpg
http://www.celestial-art.net/wallpaper-digital-art-fractal-cosmic-transformation-apophysis.jpg

table_chair.jpg
http://www.wired.com/images_blogs/gadgetlab/table_chair.jpg

Transformation starts off in nature, though we may see it as evolution or growth. For example, plants transform from seeds, expanding arm like lines (roots and shoots) in outer directions, the process of expanding continues until the shape has changed completely (a tree is formed). However, from a design perspective we can take the idea of natural transformation and make it unnatural. An example of this can be seen in the picture where the red, black and white fish transforms into a shoe design. There is unquestionably many different ways of conveying transformation in both nature and design, which is what makes it such an interesting design topic to investigate.  



This sketch I found on open processing was one of the first I looked at but definitely represented transformation extremely well. What I liked in particular was how gradual the change is in some parts of the sketch, so much so that its hard to remember if it has changed at all. I also liked how the shapes and colours are unnatural but the way in which they transform into other colours and shapes appears completely natural and shouldn't be done in any other way.
Understanding the code was another thing entirely. Though there are a number of parts that I recognize, like different variables, a number of parts seemed completely cryptic, like if statements containing strange symbols and colour sum commands using the only letters R, G and B.

Saturday, 26 March 2011

Thoughts on "Programing The Bigger Picture"

I found the tutorial very useful by communicating different aspects of programming in an engaging and easy to understand way. Simple but interesting things that I learnt were discovering that there are many different programing languages, however, they are all very similar but have different uses. Also it seems obvious now that you can't take aspects of other people's code and alter it slightly for your own use, without referencing the original source.
I knew before reading the tutorial that programing was best suited to making more repeated elements than realistic images, but I did not know that set animation was better done not using code.
It is definitely reassuring to know that even professional programers have issues, but most importantly understanding that you do not need to be great at maths to code because the computer does the maths for you, the main thing to know is how to understand the language.
Still programing feels a bit over my head, but tutorials like these help me understand how to write more refined and effective designs.

Thursday, 24 March 2011

Project 1, Review

This project helped a lot with my understanding of the order in which the code is typed and how small errors, such as extra commas, can effect trying to draw the sketch or saving to a .pdf. I also learnt you can add negative numbers to the position of a shape to make the shape appear to have been drawn across more than one sketch. The most important thing I learnt was to not be afraid to ask others for help and if they can't help ask someone else, don't just give up on what you are trying to do. Even though these are simple changes to my understanding of processing they were crucial points to produce my final wallpaper design.

Motivations came from the changes I was able to achieve through trial and error. Being able to see that my attempts to fix something were making a difference motivated me to carry on to find the solution.  

For my next project I will examine my sketch more throughly so that when it comes to printing or enlarging I won't get any surprises when my lines don't line up exactly.

My goal is to work to a deadline that is a few days before the real one, so that if there are any problems it won't be as stressful at hand in time.

Sunday, 20 March 2011

Final Wallpapers









These final panels are interesting with the combination of the circles drawing the eye to the focal point in the centre, and the background gradually morphing into the foreground across the panels. Though there is always ways for improvement, when I first saw the panels together I knew that this was the over all image I wanted as my final.


Tuesday, 15 March 2011

Second Development of Wallpapers


In this development I made the changes across the four panels a bit more obvious, than in my first development, by increasing the centre circle size but leaving the lines or sun rays in the same place. I also added the orange circle in the middle to give the panels a focal point and added interest. My intention was to also reinforce the idea of sun being the main theme. However, the background shapes in the last panel look like orange slices and the circle in the middle also reinforces this look, which I though was quite interesting.

First Development of Wallpapers


This was my first attempt at developing my sunshine idea into a set of four panels. The change is gradual but it was a good experiment. However, I am still struggling with loops and variables when it comes to many lines going in different angles.

Saturday, 12 March 2011

Project 1, Wallpaper: Research and Ideas

First Sketch:
My first ideas were to combine subtle colours with flowing lines, following a more traditional wallpaper pattern but working towards a more contemporary design. My inspiration then came from this simple lotus flower shape.

This is the sketch I came up with. From here I would develop the sketch into a series of four panels where the flowers would start quite large in the bottom left corner, of the farthest left panel, and slowly get smaller and more randomly spaced towards the top right corner, of the farthest right panel. My goals would be to create a sense of fluidity as if the flowers were being blown and tousled in the wind across the panels. How I would achieve this would require a combination of using Ben Jack's wallpaper template and the 'random' code, as well as learning how to use the curves on the processing tutorials.

Second Sketch:
I always quite liked designs and photos that played with mirror reflections so this set me up for my first idea. I then took inspiration from the diamond pattern on my curtains to come up with my second sketch.





I came up with this sketch. To make a series of four I would increase the number of diamond shapes and pinstripes from the left panel to the right. My goal would be to keep the order and symmetry, but with increasing detail across the four panels, all the while keeping the greyscale coloring so that the design does not become too complex and in your face. How I would process this would be using loops and variables.

Third Sketch:
To begin with I thought about the twisting stairs I could see out my window creating a fan of lines. However, my inspiration came from animated sun rays spreading out from a centre circle. 

     

I came up with this sketch because the idea of having just one sun in the corner did not fit with the rectangular shape I had to work with. I like this sketch the most because it takes on more than one pattern when you look at it, also the bright colours work well and stand out. My goal to make this sketch a series of four would be to either randomize the size of the centre circle across the panels, or gradually remove the number of 'rays' or lines across the panels from left to right so that the design gradually becomes more simple. I would achieve this by using Ben Jack's wallpaper template, loops and variables.

Fourth Sketch:
My first ideas were sparked in our lecture when Ben Jack said too many colours together look unattractive. I wanted to test that by seeing how many bright colours I could make work together. I was then inspired by the game 'Tetris'.



This is the sketch I produced from that. I discovered that the dominant black background over powered the many different bright colours so that it did not make the design look unattractive. For the series of panels my goals would be to escape from the direct representation of the 'Tetris' game by playing with the transparency and randomize codes so that the squares would begin to overlay each other, though I would keep the dominant black background so that the many different colours would still work together. However, to achieve this would require a bit of trial and error, as well as loops and variables.  

    

Saturday, 5 March 2011

First Round of Codes

 
Beads
I wanted to use a lot of colour in this sketch and practice making accurate shapes. I then got the idea of beads on strings. The quad shape on the right took a bit of figuring out for it to look in proportion and resemble a diamond shaped bead. I also learnt how to put the code in the right order so that commands like stroke weight, for example, wouldn't effect the shapes only the lines.

 
Shark Skin
Even though this sketch is quite simple I found it the most interesting because it resembles shark skin. I first started changing the coordinates of the wallpaper template that we got in our first studio, then I found it started to look like some sort of scales. I googled scales and eventually i came across shark skin. I played around with the code until it resembled the image.

 
Berry
While I was researching patterns I came across two that I quite liked and took the idea of using circles, curves, cream and deep red as a starting point. I then adapted the code to create a simplistic but elegant design.

 
Black and White Layers
Again this sketch was inspired by a pattern I researched. I liked the idea of layering oval shapes and using grey scale colouring to add some depth to the sketch. I wanted to add a number of lines to get the pinstripe effect as well, but i would need to find a way to short cut the process so i wasn't there all day creating individual lines. Please let me know if you have any ideas.

 
www.sharkskincoating.com. online 5/3/11. 
This is the image I found when i researched shark skin and used it to get ideas for my code. 

This image was my inspiration for the Black and White Layers sketch. Though I was unable to figure out how, in processor, to manipulate the ovals the way the ovals in this image bend. 

Starting to code

Slowly picking up the very basics of coding, but I do have some ideas on what I want to do, looking forward to knowing how to do them.